Description | Assessment | Voluntary contribution | Note | To Discuss Contact |
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This course takes a technological approach to the design process and applies it to two projects. In the first project you will design and create plasticine “claymation” models which will then be used to make a stop-motion movie that you will compose, edit and share with your audience. In the second project you are given the opportunity to design, plan, create and evaluate a Edison based robot that will be programmed to carry out a chosen task. The programming will be done using icon based Edware programming software.There will also be learning based on the new Digital Technologies curriculum strands - computational thinking and designing and developing digital outcomes. | You will be assessed on your technology practice and modelling including: design skills, problem solving, teamwork and skills in computer processes in a range of projects | $25 for materials | This course leads to Year 10 Digital Technologies. |
Description | Assessment | Note | To Discuss Contact |
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“Everybody should learn to program a computer, because it teaches you how to think.” - Steve Jobs, co-founder of Apple. Learn the fundamentals of computer programming through Scratch, a block-based programming language, by solving fun puzzles and small problems. Use the skills you learned in the course to build and test your very own computer game. Then explore the world of 3D modelling and design by using Tinkercad, a web app for 3D design, electronics, and coding. Develop your creativity and problem-solving skills by bringing your ideas to life in a fast and easy manner. | Create a video game for others to play and develop a 3D model prototype | This course leads to Year 10 Digital Technologies. |
Description | Assessment | Voluntary contribution | Note | To discuss contact |
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“Computer science empowers students to create the world of tomorrow.” - Satya Nadella, CEO of Microsoft. This course introduces students to Python, one of the world’s most popular programming languages, and taught in many first-year university STEM courses. Learn how to write your first computer program. Use your skills to develop solutions for small tasks and program an electronic device to play music. Then using Adobe Animate, the same software that is used to make online animations and graphics for TV shows, design and develop an animation to engage audiences in a dynamic and visually appealing way. | Solve problems using Python and develop an animation using Adobe Animate. | $20 for access to an online practice resource. | This course leads to Year 11 Digital Technologies. | Mr Ny |
Description | Assessment | Voluntary contribution | Note | To discuss contact |
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This course has a technological approach with a focus on expressing creativity and gaining confidence using digital imaging and design processes. You will learn skills in using Adobe Photoshop and associated software, digital photography, as well as exploring the design elements and principles through graphic design. | You will be assessed on your technology practice and modelling including: design skills, creative and technical processes and technological outcomes | $10 for printing costs and $10 ‐ $20 for creative materials | This course leads to Year 10 Digital Technologies and Year 10 Product and Spatial Design Technology. | Ms Clement |
Description | Assessment | Voluntary contribution | Note | To discuss contact |
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This course has a technological approach with a focus on expressing creativity and gaining confidence with using a sewing machine. You will learn skills in fashion drawing, textile processes, applied design techniques, and how to use a commercial pattern to make your own garments. Examples of projects include sweat top, simple garments and accessories | You will be assessed on your technology practice including: design skills, creative and technical processes, fashion and textile products | $50 for take home materials and additional purchased resources for practical projects | This course leads to Year 10 Fashion and Textiles Technology. | Ms Clement |
Description | Assessment | Voluntary contribution | Note | To discuss contact |
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The course offers opportunities for students interested in fashion, textiles and design to use creative processes and techniques through design practice in a collaborative studio environment. You will learn skills in fashion illustration, branding, marketing, how to use a commercial pattern and make your own unique garments. Examples of design and manufacturing projects are leisure wear, a bomber jacket and Bling my Bra – a wearable arts charity project. | You will be assessed on your technology practice including: design skills, creative and technical processes, fashion and textile products | $65 for take home materials and additional purchased resources for practical projects | This course leads to Year 11 Fashion and Textiles Technology and Year 11 Product and Spatial Design Technology. | Ms Clement |
Description | Assessment | Voluntary Contribution | Note | To discuss contact |
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In this course you will explore the world of interior design. In the first project you will research a chosen space and design a decal wall feature. In the second project you will identify a need and create a product for your bedroom. Then you will take on the role of an interior designer and design a bedroom for a chosen client. | You will be assessed on your technology practice and modelling including: design skills, technical processes and the furnishing item | $30 for take home materials; additional purchased resources for your own product | This course leads to Year 10 Product and Spatial Design Technology or Year 10 Fashion and Textiles Technology. | Ms Clement |
Description | Assessment | Voluntary contribution | Note | To discuss contact |
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This course has a technological approach with a focus on expressing creativity and gaining confidence using basic manufacturing techniques. You will learn skills in design idea generation, visual communication techniques and manipulation of materials. The outcomes you will produce include a bronze ring using the lost wax casting method, and a beaded accessory. | You will be assessed on your technological process and modelling which includes; design skills, creative and technical processes and completed outcomes | $45 for take home materials and resources for practical projects | This course leads to Year 10 Product and Spatial Design Technology or Year 10 Fashion and Textiles Technology. | Ms Clement |
Description | Assessment | Voluntary contribution | Note | To discuss contact |
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The focus of this course is to introduce students to a range of visual communication techniques, practical processes and design methods. These new skills will be applied to design briefs where students develop and produce unique, high quality outcomes that address design problems. The outcomes you will produce include a perfume bottle design, shipping container café, and a digital presentation design. | You will be assessed on technological practice, modelling and visual communication which includes; design skills, creative and technical processes and completed outcomes | $45 for take home materials | This course leads to Year 11 Product and Spatial Design Technology and Year 11 Fashion and Textiles Technology. | Ms Clement |
Description | Assessment | Voluntary contribution | Note | To discuss contact |
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This course aims to encourage students to be future thinking and appreciate the role of Biotechnology in everyday life and society. There are two major projects where you will work through the technology process. One of the major projects involves the investigation of sugars present in many products perceived to be healthy. The second involves the application of Biotechnology to produce possible alternatives to existing fabrics. | You will be assessed on your technology practice and modelling including: developing a brief to identify a need, planning, developing design ideas, producing and evaluating products | $18 for materials | This course leads to Year 10 Product and Spatial Design Technology and Fashion and Textiles Technology. | Ms Clement |